R_drawmodeldecals 0 Disable model decals for example blood on the player models. R_drawbatchdecals 1 Draw batch decals, small fps increase. R_decals 30 How many decals like bullet holes and blood you can see. R_decal_cullsize 20 At wich distance you can see decals like bullets holes and blood. R_3dsky 0 Huge fps boost, removes all the house and things outside map. ![]() ![]() Default 1.Ĭl_wpn_sway_interp 0 Weapon will not move when you move your mouse. If notice any problems turn this back to default (1)Ĭl_ragdoll_physics_enable 0 Disables the ragdolls dead animation, saves a lot of fps in server with many players. ![]() Props_break_max_pieces 0 For example if you break a table the pieces will disapear.Ĭl_autohelp 0 Disables some annoying pop-ups.Ĭl_forcepreload 1 Preload things for better performance but slower loading.Ĭl_smooth 0 Disable smoothing, High fps increase. Mat_dxlevel 80 DirectX level 8, huge fps increase if you have an old graphics card.įunc_break_max_pieces 0 If you break a table the table disapears.Ĭl_phys_props_max 0 If you break a table the small parts will disapear. Mat_disable_lightwarp 1 Disables lightwarp, small fps increase. Mat_disable_fancy_blending 1 Disables fancy blending, small fps increase. Should be set to 1 if using dxlevel 80 or 81. Mat_reducefillrate 1 Reduces fillrate, sets the in-game option Shader detail to low. Mat_filterlightmaps 0 Disables filterlightmaps, small fps increase. Mat_hdr_level 0 Double Disable High Dynamic Range, HDR. Mat_hdr_enabled 0 Disables High Dynamic Range, HDR. Mat_forceaniso 0 Double Disable Antialiasing. Mat_disable_bloom 1 Double disable bloom. R_rootlod 2 Lower quality on player models. Mat_specular 0 Turns off specular lighting, better performance. Mat_compressedtextures 1 Compressed textures, good fps boost. A setting of -5 will make the game render perfect quality models from any distance.Ĭl_ejectbrass 0 Disables bullet casings from flying out of your gun when you shoot.Ĭl_phys_props_max 0 Sets range at which props show up. R_lod 5 Player models look bad but saves CPU power. Mat_specular 0 Disables specular (Shiny stuff disabled). Propably doesn't work.Ĭl_phys_props_enable 0 Disables little cans/bottles that are rendered client side. so it is only a "temporary" boost in performance and most likely very small.Ĭl_ragdoll_physics_enable 0 Makes the models disappear once they are killed saves CPU from rendering death animations. Note: This only removes them, it does NOT stop them from coming back. R_cleardecals Clears all current decals on the map. M9KGasEffect 0 Removes gun smoke effect from M9K guns while firing. Set this and r_shadows to 1 if you want your flashlight to be visible.Ĭl_playerspraydisable 1 Disables player sprays. R_dynamic 0 Disables something along the lines of lighting/shadows. R_shadows 0 Disables shadows and player flashlights. The lower the value the better the performance. For example: A single bullet hole is 1 decal. Mat_wateroverlaysize 4 Low water resolution, major fps boost in maps with water. R_WaterDrawReflection 0 Disables water reflection, small fps increase. R_waterforceexpensive 0 Low quality water. R_cheapwaterend 1 Lower water quality, better fps. R_cheapwaterstart 1 Lower water quality, better fps. Make sure all the triggers are grouped by category and click it.Code: cl_show_splashes 0 Disables water splashes, pretty good fps boost. Create your own project folder and place the mod there. Make sure the build location is set to your destination for your mod. Click Next and select Modify Compatible Sources. Click Add Project and enter the GameRanger username and password. Open the Weapon Emulator, click File > New Source Project > Project as new Folder and enter your name for your project. To add extra triggers, simply replace the coloured triggers in your Mods folder with the colours that you need and ensure you don't have any extras laying around, otherwise the prop could go wild and waste energy. They spawn at pretty much the exact same rate as normal props do, so you'll have to tweak them to do so. They'll eventually do that, but until then, you'll have to add extra triggers that pick up arrows from the level like normal barrels. Another part of the mod is modifying the standard ones so they spawn arrows as well. ![]() If you do, this can help you spawn props more efficiently. Firstly, check if you have any coloured triggers. To spawn props in Garry's mod you need to do a couple things.
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